PIC32 e GOL - Graphics Primitive Layer - Funções Básicas para desenhar em um Display Gráfico colorido TFT
Aprenda a utilizar elementos gráficos em display colorido (QVGA - 240x320 - TFT), como texto, linha, retângulo, círculo, gradiente e imagem.
Exemplos de aplicação das Funções Básicas da Biblioteca Gráfica da Microchip no MPLAB C32.
Graphic Primitive Layer
Esta é a configuração que utilizei para este projeto:
Hardware:
PIC32 Ethernet Starter Kit
PIC32MX795F512L
MIPS32 M4K Core @80 MHz 32-bit
512 kB de Flash
128 kB de RAM
Multimedia Expansion Board
Solomon Systech Graphics Controller (SSD1926)
Truly LCD ModuleTFT-G240320LTSW-118W-E
3.2 inch (8.1 cm) QVGA TFT Touchscreen, 240x320, 65000 cores.
Software:
MPLAB IDE v8.83
MPLAB C32 Compiler v2.02
Graphics Library 3.06.04, MLA v2013-06-15
Funções e Macros da Graphics Primitive Layer:
Text Functions
FONT_HEADER Structure
FONT_FLASH Structure
FONT_EXTERNAL Type
SetFont Function
GetFontOrientation Macro
SetFontOrientation Macro
OutChar Function
OutText Function
OutTextXY Function
GetTextHeight Function
GetTextWidth Function
XCHAR Macro
Gradient
BarGradient Function
BevelGradient Function
GFX_GRADIENT_TYPE Enumeration
GFX_GRADIENT_STYLE Structure
Line Functions
Line Function
LineRel Macro
LineTo Macro
Thickness Macro
SetLineType Macro
Line Types
SOLID_LINE Macro
DASHED_LINE Macro
DOTTED_LINE Macro
Line Size
NORMAL_LINE Macro
THICK_LINE Macro
Rectangle Functions
Bar Function
Rectangle Macro
DrawPoly Function
Circle Functions
Circle Macro
FillCircle Macro
Arc Function
Bevel Function
FillBevel Function
SetBevelDrawType Macro
Graphic Cursor
GetX Macro
GetY Macro
MoveRel Macro
MoveTo Macro
Bitmap Functions
PutImage Function
GetImageHeight Function
GetImageWidth Function
BITMAP_HEADER Structure
Bitmap Settings
IMAGE_NORMAL Macro
IMAGE_X2 Macro
Bitmap Source
Aprenda a seguir como iniciar o seu programa para utilizar as funçoes da Graphics Primitive Layer da Microchip.
Parte do código foi retirado do programa de exemplo da Microchip:
Microchip Graphics Library Application.
MainDemo.c
MLA - Microchip_Solutions_v2013-06-15.
MLA - Microchip_Solutions_v2013-06-15.
Graphics Primitives Layer Demo.
1 - Primeiramente vamos incluir no nosso projeto os arquivos .H das bibliotecas:
2 - Depois adicionamos as declarações:
+++++++++++ Desenha MENSAGEM inicial na tela ++++++++++++++++++++++++++++
+++++++++++ PAUSAR e LIMPAR a TELA ++++++++++++++++++++++++++++
O código abaixo executa uma pausa de 4 segundos para permitir visualizar a imagem na tela, depois limpa o display com a cor preta para o fundo.
+++++++++++ Função para desenhar TEXTO ++++++++++++++++++++++++++++
+++++++++++ Funções para desenhar LINHA ++++++++++++++++++++++++++++
+++++++++++ LINHA Grossa ++++++++++++++++++++++++++++
+++++++++++ Funções para desenhar RETÂNGULO ++++++++++++++++++++++++++++
+++++++++++ POLIGONO 5 lados ++++++++++++++++++++++++++++
+++++++++++ Funções para desenhar CIRCULOS ++++++++++++++++++++++++++++
+++++++++++ RETANGULO com borda grossa e arredondada +++++++++++++++++++++++++
+++++++++++ RETANGULO chanfrados (arredondados) ++++++++++++++++++++++++++++
+++++++++++ RETANGULO chanfrados (arredondados) cheio ++++++++++++++++++++++
+++++++++++ Funções para GRADIENT ++++++++++++++++++++++++++++
+++++++++++ GRADIENT arredondado ++++++++++++++++++++++++++++
+++++++++++ Função para desenhar IMAGEM BITMAP 1 BPP - Preto & Branco +++++++++
+++++++++++ IMAGEM BITMAP 4 BPP ++++++++++++++++++++++++++++
+++++++++++ IMAGEM BITMAP 8 BPP ++++++++++++++++++++++++++++
+++++++++++ IMAGEM BITMAP 16 BPP ++++++++++++++++++++++++++++
Assista ao vídeo para ver o resultado do meu programa de exemplo para treino das funções da Graphics Primitive Layer da Microchip.
1 - Primeiramente vamos incluir no nosso projeto os arquivos .H das bibliotecas:
////////////////////////////// INCLUDES //////////////////////////////
#include "Compiler.h"
#include "GenericTypeDefs.h"
#include "HardwareProfile.h"
#include "Graphics/Graphics.h"
#include "TimeDelay.h"
#include "cpld.h"
2 - Depois adicionamos as declarações:
/////////////////////////////////////////////////////////////////////////////
// LOCAL PROTOTYPES
/////////////////////////////////////////////////////////////////////////////
void InitializeBoard(void);
/////////////////////////////////////////////////////////////////////////////
// FONTS
/////////////////////////////////////////////////////////////////////////////
extern const FONT_FLASH Font25;
extern const FONT_FLASH Font35;
extern const FONT_FLASH Font35_Antialiased;
extern const XCHAR AntialisedText[];
/////////////////////////////////////////////////////////////////////////////
// PICTURES
/////////////////////////////////////////////////////////////////////////////
extern const IMAGE_FLASH Sep_1BPP;
extern const IMAGE_FLASH Sun8bit;
extern const IMAGE_FLASH Gaming4bit;
extern const GFX_IMAGE_HEADER Gaming4bit_RLE;
extern const GFX_IMAGE_HEADER Sun8bit_RLE;
extern const GFX_IMAGE_HEADER raio_8bpp;
extern const GFX_IMAGE_HEADER SPFC_4BPP;
extern const GFX_IMAGE_HEADER bateria;
/////////////////////////////////////////////////////////////////////////////
// MACROS
/////////////////////////////////////////////////////////////////////////////
#define WAIT_UNTIL_FINISH(x) while(!x)
#define MIN(x,y) ((x > y)? y: x)
#define DEMODELAY 1000
3 - Aqui iniciamos nosso programa pela função MAIN:
/////////////////////////////////////////////////////////////////////////////
// MAIN
/////////////////////////////////////////////////////////////////////////////
int main(void)
{
SHORT width, height, temp, x1, y1, x2, y2;
SHORT counter;
const SHORT polyPoints[] = {
(GetMaxX()+1)/2, (GetMaxY()+1)/4,
(GetMaxX()+1)*3/4, (GetMaxY()+1)/2,
(GetMaxX()+1)/2, (GetMaxY()+1)*3/4,
(GetMaxX()+1)/4, (GetMaxY()+1)/2,
(GetMaxX()+1)/2, (GetMaxY()+1)/4,
};
const SHORT poligonoPontos[] = { //poligono 5 lados
(GetMaxX()+1)/2, (GetMaxY()+1)*2/7,
(GetMaxX()+1)*6/8, (GetMaxY()+1)*3/7,
(GetMaxX()+1)*5/8, (GetMaxY()+1)*5/7,
(GetMaxX()+1)*3/8, (GetMaxY()+1)*5/7,
(GetMaxX()+1)*2/8, (GetMaxY()+1)*3/7,
(GetMaxX()+1)/2, (GetMaxY()+1)*2/7,
};
// inicializa componentes de hardware e periféricos
InitializeBoard();
4 - Pronto!
Agora podemos utilizar as funçoes da Graphics Primitive Layer da Microchip.
Essa é parte mais legal do nosso blog.
Mãos a obra!
Veja como ficaram as minhas telas:
+++++++++++ Desenha MENSAGEM inicial na tela ++++++++++++++++++++++++++++
// desenha mensagem inicial na tela
SetFont((void *) &Font25);
SetColor(BRIGHTRED);
width = GetTextWidth("Graphic Primitives Layer ", (void *) &Font25);
height = GetTextHeight((void *) &Font25);
OutTextXY((GetMaxX() - width) >> 1, (GetMaxY() - height) >> 2, "Graphic Primitives Layer ");
SetColor(WHITE);
width = GetTextWidth("Utilizando as Funcoes Basicas", (void *) &Font25);
height = GetTextHeight((void *) &Font25);
OutTextXY((GetMaxX() - width) >> 1, (GetMaxY() - height) >> 1, "Utilizando as Funcoes Basicas");
+++++++++++ PAUSAR e LIMPAR a TELA ++++++++++++++++++++++++++++
O código abaixo executa uma pausa de 4 segundos para permitir visualizar a imagem na tela, depois limpa o display com a cor preta para o fundo.
DelayMs(4*DEMODELAY);
SetColor(BLACK);
ClearDevice();
+++++++++++ Função para desenhar TEXTO ++++++++++++++++++++++++++++
//funcao para desenhar TEXTO
//WORD OutTextXY(SHORT x,SHORT y,XCHAR * textString);
SetFont((void *) &Font25);
SetColor(WHITE);
height = GetTextHeight((void *) &Font25);
width = GetTextWidth("Funcoes de Texto", (void *) &Font25);
OutTextXY(
(GetMaxX() - width) >> 1,
(GetMaxY() - height) >> 2,
"Funcoes de Texto");
SetColor(BRIGHTGREEN);
width = GetTextWidth("Fonte 25 Verde", (void *) &Font25);
OutTextXY(
(GetMaxX() - width) >> 1,
(GetMaxY() - height) >> 1,
"Fonte 25 Verde");
SetFont((void *) &Font35);
SetColor(BRIGHTBLUE);
height = GetTextHeight((void *) &Font35);
width = GetTextWidth("Fonte 35 Azul", (void *) &Font35);
OutTextXY(
(GetMaxX() - width) >> 1,
3*((GetMaxY() - height) >> 2),
"Fonte 35 Azul");
+++++++++++ Funções para desenhar LINHA ++++++++++++++++++++++++++++
// funcoes para desenhar linha
// WORD Line(SHORT x1,SHORT y1,SHORT x2,SHORT y2);
// texto
SetFont((void *) &Font25);
SetColor(WHITE);
height = GetTextHeight((void *) &Font25);
width = GetTextWidth("Linha Normal-1 Pixel", (void *) &Font25);
OutTextXY((GetMaxX() - width) >> 1, (GetMaxY() - height) >> 3, "Linha Normal-1 Pixel");
// desenha tipos de LINHAS NORMAIS
SetLineThickness(NORMAL_LINE); //1 pixel
SetColor(BRIGHTRED);
SetLineType(SOLID_LINE);
WAIT_UNTIL_FINISH(
Line(
GetMaxX()>>2,
GetMaxY()>> 2,
3*(GetMaxX()>>2),
GetMaxY()>> 2));
SetColor(BRIGHTYELLOW);
SetLineType(DOTTED_LINE);
WAIT_UNTIL_FINISH(
Line(GetMaxX()>>2,
GetMaxY()>> 1,
3*(GetMaxX()>>2),
GetMaxY()>> 1));
SetColor(BRIGHTGREEN);
SetLineType(DASHED_LINE);
WAIT_UNTIL_FINISH(
Line(GetMaxX()>>2,
3*(GetMaxY()>> 2),
3*(GetMaxX()>>2),
3*(GetMaxY()>> 2)));
// texto
SetFont((void *) &Font25);
SetColor(WHITE);
height = GetTextHeight((void *) &Font25);
width = GetTextWidth("Linha Grossa-3Pixels", (void *) &Font25);
OutTextXY((GetMaxX() - width) >> 1, (GetMaxY() - height) >> 3, "Linha Grossa-3Pixels");
//desenha tipos de LINHAS GROSSAS
SetLineThickness(THICK_LINE); // 3 pixel
SetColor(BRIGHTRED);
SetLineType(SOLID_LINE);
WAIT_UNTIL_FINISH(
Line(GetMaxX()>>2,
GetMaxY()>> 2,
3*(GetMaxX()>>2),
GetMaxY()>> 2));
SetColor(BRIGHTYELLOW);
SetLineType(DOTTED_LINE);
WAIT_UNTIL_FINISH(
Line(GetMaxX()>>2,
GetMaxY()>> 1,
3*(GetMaxX()>>2),
GetMaxY()>> 1));
SetColor(BRIGHTGREEN);
SetLineType(DASHED_LINE);
WAIT_UNTIL_FINISH(
Line(GetMaxX()>>2,
3*(GetMaxY()>> 2),
3*(GetMaxX()>>2),
3*(GetMaxY()>> 2)));
+++++++++++ Funções para desenhar RETÂNGULO ++++++++++++++++++++++++++++
// funcoes para desenhar retangulo
// WORD Bar(SHORT left,SHORT top,SHORT right,SHORT bottom);
// WORD DrawPoly(SHORT numPoints,SHORT * polyPoints);
//SHORT polyPoints[numPoints] = {x0, y0, x1, y1, x2, y2 … xn, yn};
//onde n = numero de Pontos - 1
//Rectangle Macro
// #define Rectangle(left, top, right, bottom) Bevel(left, top, right, bottom, 0)
// texto
SetFont((void *) &Font25);
SetColor(WHITE);
height = GetTextHeight((void *) &Font25);
width = GetTextWidth("Retangulo", (void *) &Font25);
OutTextXY((GetMaxX() - width) >> 1, (GetMaxY() - height) >> 3, "Retangulo");
// desenha RETANGULO
SetLineType(SOLID_LINE);
SetLineThickness(NORMAL_LINE); //1 pixel
SetColor(BRIGHTBLUE);
WAIT_UNTIL_FINISH
(
Bar( //retangulo preenchido com funcao BAR
GetMaxX() /4 - 30,
GetMaxY() / 2 - 60,
GetMaxX() / 4 + 30,
GetMaxY() / 2 + 60
)
);
SetColor(BRIGHTYELLOW);
WAIT_UNTIL_FINISH
(
Rectangle( //retangulo com Macro RECTANGLE
(GetMaxX() / 4) * 3 - 30,
GetMaxY() / 2 - 60,
(GetMaxX() / 4)* 3 + 30,
GetMaxY() / 2 + 60
)
);
// texto
SetFont((void *) &Font25);
SetColor(WHITE);
height = GetTextHeight((void *) &Font25);
width = GetTextWidth("Poligono", (void *) &Font25);
OutTextXY((GetMaxX() - width) >> 1, (GetMaxY() - height) >> 3, "Poligono");
// desenha POLIGONO de 5 lados
SetColor(BRIGHTRED);
WAIT_UNTIL_FINISH(
DrawPoly (6, (SHORT *)poligonoPontos));
+++++++++++ Funções para desenhar CIRCULOS ++++++++++++++++++++++++++++
// Funcoes para desenhar CIRCULOS
// WORD Arc(SHORT xL,SHORT yT,SHORT xR,SHORT yB,SHORT r1,SHORT r2,BYTE octant);
//SHORT xL x location of the upper left center in the x,y coordinate.
//SHORT yT y location of the upper left center in the x,y coordinate.
//SHORT xR x location of the lower right center in the x,y coordinate.
//SHORT yB y location of the lower right center in the x,y coordinate.
//SHORT r1 The smaller radius of the two concentric cicles that defines the thickness of theobject.
//SHORT r2 The larger of radius the two concentric circles that defines the thickness of theobject.
//WORD Bevel(SHORT x1,SHORT y1,SHORT x2,SHORT y2,SHORT rad);
//WORD FillBevel(SHORT x1,SHORT y1,SHORT x2,SHORT y2,SHORT rad);
//SHORT rad defines the redius of the circle, that draws the rounded corners.
//Circle Macro #define Circle(x, y, radius) Bevel(x, y, x, y, radius)
//x Center x position.
//y Center y position.
//radius the radius of the circle.
//FillCircle Macro #define FillCircle(x1, y1, rad) FillBevel(x1, y1, x1, y1, rad)
//x1 x coordinate position of the center of the circle.
//y1 y coordinate position of the center of the circle.
//rad defines the redius of the circle.
//SetBevelDrawType Macro #define SetBevelDrawType(type) (_bevelDrawType = type)
//• DRAWFULLBEVEL to draw the full shape
//• DRAWTOPBEVEL to draw the upper half portion
//• DRAWBOTTOMBEVEL to draw the lower half portion
// texto
SetFont((void *) &Font25);
SetColor(WHITE);
height = GetTextHeight((void *) &Font25);
width = GetTextWidth("Circulo", (void *) &Font25);
OutTextXY((GetMaxX() - width) >> 1, (GetMaxY() - height) >> 3, "Circulo");
SetColor(BRIGHTRED);
//Desenha CIRCULO
WAIT_UNTIL_FINISH(
Circle(
GetMaxX() >> 2,
GetMaxY() >> 1,
50));
SetColor(BRIGHTGREEN);
//Desenha CIRCULO Preenchido
WAIT_UNTIL_FINISH(
FillCircle(
3*(GetMaxX() >> 2),
GetMaxY() >> 1,
50));
+++++++++++ RETANGULO com borda grossa e arredondada +++++++++++++++++++++++++
// texto
SetFont((void *) &Font25);
SetColor(WHITE);
height = GetTextHeight((void *) &Font25);
width = GetTextWidth("Funcao Arc", (void *) &Font25);
OutTextXY((GetMaxX() - width) >> 1, (GetMaxY() - height) >> 3, "Funcao Arc");
// desenha RETANGULO com borda grossa e arredondada
SetColor(BRIGHTRED);
WAIT_UNTIL_FINISH
(
Arc
(
(GetMaxX() >> 2) - 25, //xL
(GetMaxY() >> 1) - 25, //xT
(GetMaxX() >> 2) + 25, //yR
(GetMaxY() >> 1) + 25, //yB
5, //r1
10, //r2
0xFF //octant
)
);
// desenha CIRCULO cheio no centro da tela
SetColor(BRIGHTGREEN);
WAIT_UNTIL_FINISH
(
Arc
(
(GetMaxX() >> 1), //xL
(GetMaxY() >> 1), //xT
(GetMaxX() >> 1), //yR
(GetMaxY() >> 1), //yB
0, //r1
25, //r2
0xFF //octant
)
);
// desenha RETANGULO
SetColor(BRIGHTBLUE);
WAIT_UNTIL_FINISH
(
Arc
(
3*(GetMaxX() >> 2) - 25, //xL
(GetMaxY() >> 1) - 25, //xT
3*(GetMaxX() >> 2) + 25, //yR
(GetMaxY() >> 1) + 25, //yB
0, //r1
0, //r2
0xFF //octant
)
);
+++++++++++ RETANGULO chanfrados (arredondados) ++++++++++++++++++++++++++++
// texto
SetFont((void *) &Font25);
SetColor(WHITE);
height = GetTextHeight((void *) &Font25);
width = GetTextWidth("Funcao Bevel", (void *) &Font25);
OutTextXY((GetMaxX() - width) >> 1, (GetMaxY() - height) >> 3, "Funcao Bevel");
// desenha RETANGULO chanfrados (arredondados)
SetColor(BRIGHTRED);
WAIT_UNTIL_FINISH
(
Bevel
(
(GetMaxX() >> 2) - 25, //x1
(GetMaxY() >> 1) - 25, //y1
(GetMaxX() >> 2) + 25, //x2
(GetMaxY() >> 1) + 25, //y2
20 //rad
)
);
// desenha CIRCULO no meio da tela
SetColor(BRIGHTGREEN);
WAIT_UNTIL_FINISH
(
Bevel
(
(GetMaxX() >> 1), //x1
(GetMaxY() >> 1), //y1
(GetMaxX() >> 1), //x2
(GetMaxY() >> 1), //y2
25 //rad
)
);
// desenha RETANGULO
SetColor(BRIGHTBLUE);
WAIT_UNTIL_FINISH
(
Bevel
(
(GetMaxX() >> 2)*3 - 25, //x1
(GetMaxY() >> 1) - 25, //y1
(GetMaxX() >> 2)*3 + 25, //x2
(GetMaxY() >> 1) + 25, //y2
0 //rad
)
);
+++++++++++ RETANGULO chanfrados (arredondados) cheio ++++++++++++++++++++++
// texto
SetFont((void *) &Font25);
SetColor(WHITE);
height = GetTextHeight((void *) &Font25);
width = GetTextWidth("Funcao FillBevel", (void *) &Font25);
OutTextXY((GetMaxX() - width) >> 1, (GetMaxY() - height) >> 3, "Funcao FillBevel");
// desenha RETANGULO chanfrados (arredondados) cheio
SetColor(BRIGHTRED);
WAIT_UNTIL_FINISH
(
FillBevel
(
(GetMaxX() >> 2) - 25, //x1
(GetMaxY() >> 1) - 25, //y1
(GetMaxX() >> 2) + 25, //x2
(GetMaxY() >> 1) + 25, //y2
20 //rad
)
);
// desenha CIRCULO cheio no meio da tela
SetColor(BRIGHTGREEN);
WAIT_UNTIL_FINISH
(
FillBevel
(
(GetMaxX() >> 1), //x1
(GetMaxY() >> 1), //y1
(GetMaxX() >> 1), //x2
(GetMaxY() >> 1), //y2
25 //rad
)
);
// desenha RETANGULO cheio
SetColor(BRIGHTBLUE);
WAIT_UNTIL_FINISH
(
FillBevel
(
(GetMaxX() >> 2)*3 - 25, //x1
(GetMaxY() >> 1) - 25, //y1
(GetMaxX() >> 2)*3 + 25, //x2
(GetMaxY() >> 1) + 25, //y2
0 //rad
)
);
+++++++++++ Funções para GRADIENT ++++++++++++++++++++++++++++
// Funcoes para Gradient
//WORD BarGradient(SHORT left,SHORT top,SHORT right,SHORT bottom,GFX_COLOR color1,GFX_COLOR color2,DWORD length,BYTE direction);
//From 0-100%. How much of a gradient is wanted
//WORD BevelGradient(SHORT left,SHORT top,SHORT right,SHORT bottom,SHORT rad,GFX_COLOR color1,GFX_COLOR color2,DWORD length,BYTE direction);
//GFX_GRADIENT_TYPE Enumeration
//GRAD_NONE = 0 No Gradients ( see page 361) to be drawn
//GRAD_DOWN gradient changes in the vertical direction
//GRAD_RIGHT gradient change in the horizontal direction
//GRAD_UP gradient changes in the vertical direction
//GRAD_LEFT gradient change in the horizontal direction
//GRAD_DOUBLE_VER two gradient transitions in the vertical direction
//GRAD_DOUBLE_HOR two gradient transitions in the horizontal direction
// texto
SetFont((void *) &Font25);
SetColor(WHITE);
height = GetTextHeight((void *) &Font25);
width = GetTextWidth("Funcao BarGradient", (void *) &Font25);
OutTextXY((GetMaxX() - width) >> 1, (GetMaxY() - height) >> 3, "Funcao BarGradient");
BarGradient //11
(
(GetMaxX() >> 2) - 20, //x1
(GetMaxY() >> 2)*3/2 - 20, //y1
(GetMaxX() >> 2) + 20, //x2
(GetMaxY() >> 2)*3/2 + 20, //y2
BRIGHTRED, //color1
BRIGHTBLUE, //color2
100, //lenght
GRAD_DOWN //direction
);
while(IsDeviceBusy());
BarGradient //12
(
(GetMaxX() >> 1) - 20, //x1
(GetMaxY() >> 2)*3/2 - 20, //y1
(GetMaxX() >> 1) + 20, //x2
(GetMaxY() >> 2)*3/2 + 20, //y2
BRIGHTRED, //color1
BRIGHTBLUE, //color2
100, //lenght
GRAD_RIGHT //direction
);
while(IsDeviceBusy());
BarGradient //13
(
(GetMaxX() >> 2)*3 - 20, //x1
(GetMaxY() >> 2)*3/2 - 20, //y1
(GetMaxX() >> 2)*3 + 20, //x2
(GetMaxY() >> 2)*3/2 + 20, //y2
BRIGHTRED, //color1
BRIGHTBLUE, //color2
100, //lenght
GRAD_UP //direction
);
while(IsDeviceBusy());
BarGradient //21
(
(GetMaxX() >> 2) - 20, //x1
(GetMaxY() >> 2)*3 - 20, //y1
(GetMaxX() >> 2) + 20, //x2
(GetMaxY() >> 2)*3 + 20, //y2
BRIGHTRED, //color1
BRIGHTBLUE, //color2
100, //lenght
GRAD_LEFT //direction
);
while(IsDeviceBusy());
BarGradient //22
(
(GetMaxX() >> 1) - 20, //x1
(GetMaxY() >> 2)*3 - 20, //y1
(GetMaxX() >> 1) + 20, //x2
(GetMaxY() >> 2)*3 + 20, //y2
BRIGHTRED, //color1
BRIGHTBLUE, //color2
100, //lenght
GRAD_DOUBLE_VER //direction
);
while(IsDeviceBusy());
BarGradient //23
(
(GetMaxX() >> 2)*3 - 20, //x1
(GetMaxY() >> 2)*3 - 20, //y1
(GetMaxX() >> 2)*3 + 20, //x2
(GetMaxY() >> 2)*3 + 20, //y2
BRIGHTRED, //color1
BRIGHTBLUE, //color2
100, //lenght
GRAD_DOUBLE_HOR //direction
);
while(IsDeviceBusy());
+++++++++++ GRADIENT arredondado ++++++++++++++++++++++++++++
// texto
SetFont((void *) &Font25);
SetColor(WHITE);
height = GetTextHeight((void *) &Font25);
width = GetTextWidth("Funcao BevelGradient", (void *) &Font25);
OutTextXY((GetMaxX() - width) >> 1, (GetMaxY() - height) >> 3, "Funcao BevelGradient");
BevelGradient //11
(
(GetMaxX() >> 2) - 20, //x1
(GetMaxY() >> 2)*3/2 - 20, //y1
(GetMaxX() >> 2) + 20, //x2
(GetMaxY() >> 2)*3/2 + 20, //y2
10, //rad
BRIGHTRED, //color1
BRIGHTBLUE, //color2
100, //lenght
GRAD_DOWN //direction
);
while(IsDeviceBusy());
BevelGradient //12
(
(GetMaxX() >> 1) - 20, //x1
(GetMaxY() >> 2)*3/2 - 20, //y1
(GetMaxX() >> 1) + 20, //x2
(GetMaxY() >> 2)*3/2 + 20, //y2
10, //rad
BRIGHTRED, //color1
BRIGHTBLUE, //color2
100, //lenght
GRAD_RIGHT //direction
);
while(IsDeviceBusy());
BevelGradient //13
(
(GetMaxX() >> 2)*3 - 20, //x1
(GetMaxY() >> 2)*3/2 - 20, //y1
(GetMaxX() >> 2)*3 + 20, //x2
(GetMaxY() >> 2)*3/2 + 20, //y2
10, //rad
BRIGHTRED, //color1
BRIGHTBLUE, //color2
100, //lenght
GRAD_UP //direction
);
while(IsDeviceBusy());
BevelGradient //21
(
(GetMaxX() >> 2) - 20, //x1
(GetMaxY() >> 2)*3 - 20, //y1
(GetMaxX() >> 2) + 20, //x2
(GetMaxY() >> 2)*3 + 20, //y2
10, //rad
BRIGHTRED, //color1
BRIGHTBLUE, //color2
100, //lenght
GRAD_LEFT //direction
);
while(IsDeviceBusy());
BevelGradient //22
(
(GetMaxX() >> 1) - 20, //x1
(GetMaxY() >> 2)*3 - 20, //y1
(GetMaxX() >> 1) + 20, //x2
(GetMaxY() >> 2)*3 + 20, //y2
10, //rad
BRIGHTRED, //color1
BRIGHTBLUE, //color2
100, //lenght
GRAD_DOUBLE_VER //direction
);
while(IsDeviceBusy());
BevelGradient //23
(
(GetMaxX() >> 2)*3 - 20, //x1
(GetMaxY() >> 2)*3 - 20, //y1
(GetMaxX() >> 2)*3 + 20, //x2
(GetMaxY() >> 2)*3 + 20, //y2
10, //rad
BRIGHTRED, //color1
BRIGHTBLUE, //color2
100, //lenght
GRAD_DOUBLE_HOR //direction
);
while(IsDeviceBusy());
+++++++++++ Função para desenhar IMAGEM BITMAP 1 BPP - Preto & Branco +++++++++
// Funcao para desenhar IMAGEM BITMAP
//WORD PutImage(SHORT left,SHORT top,void * bitmap,BYTE stretch);
//IMAGE_NORMAL - Normal image stretch code
//IMAGE_X2 - Stretched image stretch code
//SHORT GetImageHeight(void * bitmap);
//SHORT GetImageWidth(void * bitmap);
// texto
SetFont((void *) &Font25);
SetColor(WHITE);
height = GetTextHeight((void *) &Font25);
width = GetTextWidth("Imagem 1 BPP", (void *) &Font25);
OutTextXY((GetMaxX() - width) >> 1, (GetMaxY() - height) >> 3, "Imagem 1 BPP");
height = GetTextHeight((void *) &Font25);
width = GetTextWidth("51x56 402 bytes", (void *) &Font25);
OutTextXY((GetMaxX() - width) >> 1, ((GetMaxY() - height) >> 3)*7, "51x56 402 bytes");
// desenha figura na tela 1 BPP bitmap, 402 bytes, 51x56
height = GetImageHeight((void *) &Sep_1BPP);
width = GetImageWidth((void *) &Sep_1BPP);
WAIT_UNTIL_FINISH
(
PutImage
(
(GetMaxX() - width*2) >> 1, //left
(GetMaxY() - height*2) >> 1, //top
(void *) &Sep_1BPP, //* bitmap
IMAGE_X2 //stretch
)
);
+++++++++++ IMAGEM BITMAP 4 BPP ++++++++++++++++++++++++++++
// texto
SetFont((void *) &Font25);
SetColor(WHITE);
height = GetTextHeight((void *) &Font25);
width = GetTextWidth("Imagem 4 BPP Comprimida", (void *) &Font25);
OutTextXY((GetMaxX() - width) >> 1, (GetMaxY() - height) >> 3, "Imagem 4 BPP Comprimida");
height = GetTextHeight((void *) &Font25);
width = GetTextWidth("108x112 6086 => 2072 bytes", (void *) &Font25);
OutTextXY((GetMaxX() - width) >> 1, ((GetMaxY() - height) >> 3)*7, "108x112 6086 => 2072 bytes");
// desenha figura na tela 4 BPP bitmap, 2072 bytes, 108x112
height = GetImageHeight((void *) &SPFC_4BPP);
width = GetImageWidth((void *) &SPFC_4BPP);
WAIT_UNTIL_FINISH
(
PutImage
(
(GetMaxX() - width) >> 1, //left
(GetMaxY() - height) >> 1, //top
(void *) &SPFC_4BPP, //* bitmap
IMAGE_NORMAL //stretch
)
);
+++++++++++ IMAGEM BITMAP 8 BPP ++++++++++++++++++++++++++++
// texto
SetFont((void *) &Font25);
SetColor(WHITE);
height = GetTextHeight((void *) &Font25);
width = GetTextWidth("Imagem 8 BPP Comprimida", (void *) &Font25);
OutTextXY((GetMaxX() - width) >> 1, (GetMaxY() - height) >> 3, "Imagem 8 BPP Comprimida");
height = GetTextHeight((void *) &Font25);
width = GetTextWidth("99x99 10319 => 5112 bytes", (void *) &Font25);
OutTextXY((GetMaxX() - width) >> 1, ((GetMaxY() - height) >> 3)*7, "99x99 10319 => 5112 bytes");
// desenha figura na tela 4 BPP bitmap, 99x99 10319 => 5112 bytes
height = GetImageHeight((void *) &raio_8bpp);
width = GetImageWidth((void *) &raio_8bpp);
WAIT_UNTIL_FINISH
(
PutImage
(
(GetMaxX() - width) >> 1, //left
(GetMaxY() - height) >> 1, //top
(void *) &raio_8bpp, //* bitmap
IMAGE_NORMAL //stretch
)
);
+++++++++++ IMAGEM BITMAP 16 BPP ++++++++++++++++++++++++++++
// texto
SetFont((void *) &Font25);
SetColor(WHITE);
height = GetTextHeight((void *) &Font25);
width = GetTextWidth("Imagem 16 BPP 110x81 17kB", (void *) &Font25);
OutTextXY((GetMaxX() - width) >> 1, (GetMaxY() - height) >> 4, "Imagem 16 BPP 110x81 17kB");
// desenha figura na tela 4 BPP bitmap, 99x99 10319 => 5112 bytes
height = GetImageHeight((void *) &bateria);
width = GetImageWidth((void *) &bateria);
WAIT_UNTIL_FINISH
(
PutImage
(
(GetMaxX() - width*2) >> 1, //left
((GetMaxY() - height*2) >> 1)+10, //top
(void *) &bateria, //* bitmap
IMAGE_X2 //stretch
)
);
Assista ao vídeo para ver o resultado do meu programa de exemplo para treino das funções da Graphics Primitive Layer da Microchip.
CRIE seu programa também!
A sua imaginação é o seu limite!
Vídeo 1 - PIC32 + GOL - Graphics Primitive Layer - Funções Básicas
Referencias:
MICROCHIP web site: www.microchip.com
MICROCHIP - Graphics Library Application. MLA - Microchip_Solutions_v2013-06-15.
Graphics Primitives Layer Demo.